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Geomagic design x 2016 pdf free
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Getting Started Design X
We are pleased to announce the availability of the new version of Geomagic Design X. Geomagic Design X is the only reverse. Geomagic DesignX – Free download as PDF File .pdf), Geomagic Design X is the easiest way to create editable, featurebased CAD models from a 3D.
[Geomagic design x 2016 pdf free
We are pleased to announce the availability of the new version of Geomagic Design X. Geomagic Design X is the only reverse. Geomagic DesignX – Free download as PDF File .pdf), Geomagic Design X is the easiest way to create editable, featurebased CAD models from a 3D.
SOLIDWORKS PDM – Product Data & File Management.Geomagic Design X Basic Training – replace.me – replace.me
The Constraint and information for that single point is now shown. Figure 6. Show and add Common Constraints of multiple sketch entities. Apply a Perpendicular Constraint to the lower left corner of the Rectangle. Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value.
Click the Exit button to finish the sketch. Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment.
An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner.
The Trim will be directed based which side of the segment is selected. Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen.
Select the lower sketch arc and press Delete. Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.
Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body.
This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible. Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane.
Figure Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear. Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Figure Figure Figure Edit and adjust the sketch for a better overall model.
Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options. Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input. Figure 7. Figure Revolve Cut 1.
Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities. Set constraints and dimensions then Right-Click in space and Exit the sketch. Figure Create Fillets 1.
Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model. Open training file 08 — Mech Freeform Surface.
Figure Upper Surfaces 1. Having the surface more square to the part will allow for higher quality surfaces in the end. Hide only the Mesh Fit 1 surface body using the Model Tree. Figure Figure Join Surfaces 1. Select the Spline tool in the Draw group. Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline.
Figure 5. Click the Exit button in the top left corner to finish the 3D Sketch. Figure Figure 9. This will apply tangency to the lofted surface where it connects to the original surfaces. Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface. Therefore, the surface edge length can be adjusted for lofting by editing the split points.
If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality. Hide Surface Loft1 to view the Mesh with Regions on.
In the 1st stage of the Loft Wizard, set the location and orientation of the Loft. Of Sections, and set the value to 5. Figure Figure 4. Rotate and adjust the manipulator to stretch the preview planes the long way across side body.
Click the Next Stage button to continue. A preview of the flow of the fitted surface body will be displayed. Sections can be added by holding Ctrl and clicking and dragging the section planes. Figure Click the OK button to finish the lofted surface. Create the adjacent surface with a Mesh Fit surface.
Figure Figure Join Side Surfaces 1. As done previously, enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Click the Exit button in the top left corner to finish. Turn on the visibility for Mesh Fit3 and Surface Loft2. Create the next with a Mesh Fit surface. Enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Hide all surfaces except the new Mesh Fit surface. Exit 3D Sketch with the button in the top left corner. Turn on the visibility for necessary surfaces.
Hide 3D Sketch4 and show all the side surfaces. Check continuity of the surface bodies. Figure Combine Upper and Side bodies 1.
Turn on the visibility of the upper and side surfaces Surface Loft1 and Surface Loft4. Add a rounded, fillet edge to the connection of the two surfaces. Figure 4. Right-Click and select the Exit button to finish the 3D Sketch. Hide the Mesh. Show the Surface Body and 3D Sketch 5 only. Repeat Step 6 using the lower spline and the side surface face. Figure Hide 3D Sketch5. Repeat all of the previous steps on the other side where the fillet becomes unsmooth. Hybrid modeling allows for quickly creating a model which has accuracy and parametric features.
The resulting model is helpful for checking assembly and analyzing. Import training file Knuckle. Choose Knuckle. The file is loaded and displayed in the Model View. Figure Edit and Optimize Mesh 1. Select Knuckle in Feature Tree to edit.
The Copied Mesh can still be used to track these features and shapes to use for sketch based modeling. This command also offers advanced options to control the size of poly-faces and the effects of smoothing a model. Figure Create Cutting Planes Create reference planes which are used as base sketch. These planes should be located at original mesh not on offset mesh.
Click Copied Mesh in Feature Tree. Geometry tab and group. Figure Figure 3. Immediately create a new Plane. Figure Figure 5. Select the region like Figure Figure Figure 6. Create Sketches 1. Create sketches to cut off redundant parts from solid model for machining. Draw circular sketch line like the figure. Select the Extrude command.
Figure Select the Extrude command. Select the Extrude command with any method. Figure Figure Make a Hole for Assembly 1. Geometry tab. Right-Click in space, then select the Mesh Sketch icon.
Import training file Impeller. Choose Impeller. The single modeled vane can be patterned. Figure In the Tree dock, change the tab to Viewpoint. Figure Align To Coordinate System 1. Create Ref. If needed, Flip Direction of the positive axis. Rotate until the X Axis Right Plane is passing through the edited vane. Create a Mesh Sketch on the Right Plane. Sketch the inner profile shown in Figure Figure Figure Vane 1. Create a surface on either side of the cleaned vane with a Loft Wizard or Mesh Fit command.
Of Sections, then set the No. Of Sections to 7, and increase the smoothness. Planes and Mesh Sketches. Readjust the planes to reach the desired accuracy then accept the command.
Repeat either option on the other side of the vane. Edit any sketches created by the Loft Wizard to smooth and better the surface. Of Interp. Pts box, enter 20 then press Enter. Repeat Step 3 on the other sketches as desired.
Create a Mesh Sketch on the Right Plane to capture the outer profile of the vane. Close the sketch to create a solid revolve. Of Instances to Figure Edits and Shaft 1.
Create the lower shaft using a Mesh Sketch on the Front Plane or any plane normal to the shaft. Create a Mesh Sketch on the top face of the shaft to cut out the top hole. Repeat process for lower hole in shaft. Add Fillets where needed on the model. Step 1: Extract Contour Curves —Detect and automatically extract 3D contour curves for the area of high curvature on a mesh. These curves can be edited and adjusted manually to create a better Patch Layout.
Figure Step 2: Construct Patch Network — Automatically construct the patch network within the patch layout. Figure Step 3: Shuffle Patch Groups — Reorient the patches within the panels in a 3D patch network for better continuity. An accurate freeform surface body will be created. This exercise converts a polygon object to an exact surfaces object and activities the remainder of the exact surfaces tab.
This workflow generates surfaces match the object exactly as it is constructed. Open training file Exact Surface. Choose Exact Surface. The Next Stage allows adjustment of those region separators and then places 3D contour lines inside the regions. The generated contour curves are now a 3D Sketch.
Change the value of No. Pts to 10 then click the OK button. Select a junction point on the contour curves and swing the point back and forth so that the connected curves are smoothed. Adjust all contour curves to be continuous and four sided.
Select all of the Contour Curves and Rebuild them again. Pts to 20 then click the OK button. Verify all lines are straight and the patches seem continous.
The panels will dictate the layout of the patch network. Figure Constructing a 3D Patch Network 1. Allow the software to automatically construct a patch network from the panels created previously with the Construct Patch Network step. In both of these tabs, the command is located within the same group. Click the Deselect Current Planel next to Action in the top roll up to clear the previous selection and make choose a new panel to edit.
Select a panel that needs to be shuffled and repeat steps 2 and 3 until all panels have equal patch sides. If not, click the vertex to redefine and Accept.
Roll the mouse up and away to increase magnification; roll the mouse down to decrease magnification. Most buttons will rotate the part. These shortcut keys will allow quicker access to certain functions quickly without selecting the function from the Tool Bar.
Points Visibility Ref. Vectors Visibility Ref. Hold down the Ctrl button and click-drag the Right plane to the neck of the bottle by mm. Figure Figure Splitting the Mesh 1. Click the Next Stage button. Select the region to remain and click the OK button. Click the OK button. The mesh will be identically mirrored across the Front base plane. This command creates a constant thickness along the walls of the model.
Click the OK button and the mesh will now have a thickness of 2mm. The mesh of the bottle is now complete and thickened and ready for the modeling process. In this training the Ref. Planes entity in the Model Tree. Figure Change Mesh Color 1. Change the color to the green material. The color of the mesh material for the model will change to green. It does not change the color information of the mesh file. Global Remesh 1. All poly-faces will be remeshed to have the same edge length, resulting in a more uniform mesh.
Enable the Edge option under the Mesh section in the Display tab, or press the F8 key on the keyboard. Figure Decimate 1. Apply the command again by clicking the OK button, then click the Cancel button. Figure Figure Optimize Mesh 1. The mesh will now be optimized. Areas of high curvature will become sharper than the original shape. Apply this command again with the same options to emphasis sharper areas even more. Smooth 1. The mesh will be smoother globally. The feature will be removed.
Figure Fill Holes 1. Figure Figure Add Bridge 1. Click the Add Bridge button in the Editing Tools. Figure Figure Edit Boundaries 1. This command enhances boundary shapes on a mesh. The boundary will be changed to a circle. Change the Method to Smooth and select the outer boundary of the mesh. Set the Select N-Depth Boundary to 3. The boundary will be smoothed by 3 poly-faces from the original boundary. Click the Cancel to exit.
Figure Figure Healing Wizard The wizard will remove unwanted and irregular poly-faces using an automated wizard process. Remove Dangling Poly-Faces 1. The dangling poly faces on the mesh will be removed. Reverse model a casting and iterate the model to the desired result by modifying the parametric features. Import training file A1-Iterative Model. For example, all Planes will be blue.
Use the Extrusion Wizard to quickly create a base body. The automatically selected regions were not appropriate for the desired outcome. Plane Front plane. Select the Next Stage arrow to view and edit the generated sketch and extrusion. It should appear as a rectangle. Inspect the quality of the surface by checking different Surface Analyzing Modes.
The majority of the surface is green so within our desired tolerance. This will show the curvature of the freeform surface. The top, freeform surface is not editable in CAD. The surface is not easily reusable because its flow cannot be controlled by the user.
Do not delete or undo the previous body. It can still be utilized in the next method. Create a Mesh Sketch on each of the side faces of the solid body. Set the left and right edges of the base by converting the extracted base. These lines have a Converted Constraint. Change the lines to Construction Lines.
Finish the sketch with the Line and Corner Trim tools. Add Dimensions using the Smart Dimensions command. Repeat the same process for the opposite face.
The other two sides needs to be created using Mesh Sketches and the previous sketches. Use a Spline tool and only two points to connect the open entities. This will allow the spline to bend and better fit the polylines. Repeat this process on the other side. Choosing the profiles from right bottom to left bottom, or left top to right top, will create a surface normal pointed in the desired direction.
Check the changes in the different deviations between the Extracted geometry and the geometry created with sketches and dimensions. Find the position and orientation of the rib feature. The created vector will not be used. Sketch the profile of the rib as shown in Figure Use Convert Entities to bring in the lower line of the rib sketch profile. Trim the profile to close the sketch loop. Smart Dimension the sketch to define the rib, then Exit the sketch. Dimensions on the corner points, rather than the arc centers, will allow for easier radii changes.
Drag the arrow until it snaps to the upper boundary of the planar side region. Apply a Fillet to the smaller edge of the rib, the same was as in Step 9.
Turn on the Deviation for Body to see how the solid model matches the scan. Make adjustments as needed. Click, hold, and drag the Tangent Arrow around to create a smoother tangent transition. Generate an editable axis for one of the cone features by creating a Mesh Sketch. Accurate to the scan geometry would be generated, but it would not be easily editable. Quickly generate the cone body with the Revolution Wizard. The second stage allows for slight editing of the revolution and base sketch.
After accepting the wizard, investigate the revolved shape by looking from the Front Viewpoint. A gap between the cone and the rib is revealed. Figure Figure The previous cone was perpendicular to the ref. Create the axis of the second cone by again using a Mesh Sketch.
They polylines will look like Figure Four points are needed to create the parabola. It should be near the apex. Use Figure to help place the other points of the parabola. Dimensions and constraints will edit and move the entity.
This line will be used to set angles and begin other dimensioning. The Revolution Wizard can show how the cone should be made, but it will be difficult to edit. Create a new Mesh Sketch on the new Plane 2. Edits to this axis will change the axis of this cone. Right-Click on Sketch12 Mesh and select Edit. Figure – Example of dimensioning If needed, adjust any sketch or center lines of the first cone axis or parabola to fit better deviations.
Investigate the final pin feature. Create a Mesh Sketch on the Front Plane. Draw the Center Line of the slot. Select the Ref. Create a Mesh Sketch on this new Plane 3 and begin sketching.
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Is this content inappropriate? Report this Document. Description: Geomagic DesignX Flag for inappropriate content. Download now. Jump to Page. Search inside document. Broaden Your Design Capabilities Leverage Existing Assets Instead of starting from a blank screen, start from data created by the real world. Automatic, feature-based solid and surface extraction direct from 3D scans Rapidly creates solids or surfaces like you would in CAD Automated Accuracy Analyzer tools compare and validate surfaces, solids and sketches against original scan data Live Transfer supports the output of data to the industrys leading CAD systems Industry-leading Exact surface creation converts organic shapes to precise CAD models Supports comprehensive export of neutral CAD or polygon files Instantly create stunning renderings of your designs in Keyshot Powerful Scan-Based Design for the most demanding applications.
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