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Using commands you tell the turtle or KTurtle to do something. Some commands need input, some give output. In this section we explain all the built-in commands of KTurtle. Alternatively, using learn , you can create your own commands. Built-in commands we discuss here are highlighted with dark blue. When the pen is down the turtle will leave a trail.
This place is X pixels from the left of the canvas, and Y pixels from the top of the canvas. Using the commands go , gox , goy and center the turtle will not draw a line, no matter if the pen is up or down. The turtle has a pen that draws a line when the turtle moves. There are a few commands to control the pen. In this section we explain these commands. See also pendown. See also penup.
With the canvassize command you can set the size of the canvas. It takes X and Y as input, where X is the new canvas width in pixels , and Y is the new height of the canvas in pixels. With clear you can clean all drawings from the canvas. All other things remain: the position and angle of the turtle, the canvascolor, the visibility of the turtle, and the canvas size.
After a reset command everything is like is was when you had just started KTurtle. The turtle is positioned at the middle of the screen, the canvas color is white, the turtle draws a black line on the canvas and the canvassize is set to x pixels. First a brief explanation of what sprites are: sprites are small pictures that can be moved around the screen, like we often see in computer games.
Our turtle is also a sprite. For more info see the glossary on sprites. The current version of KTurtle does not yet support the use of sprites other than the turtle. With future versions you will be able to change the turtle into something of your own design. This can be used if the turtle does not fit in your drawing. The turtle can write: it writes just about everything you command it to. The print command is used to command the turtle to write something on the canvas.
See here a small example:. The size is set in pixels. The following commands are KTurtle ‘s more advanced mathematical commands. As input are required two numbers, the first X sets the minimum output, the second Y sets the maximum. The output is a randomly chosen number that is equal or greater than the minimum and equal or smaller than the maximum. Here a small example:. Using the random command you can add a bit of chaos to your program.
The mod returns remainder of the division of first number by the second number. The sqrt command is sued to find the square root of a number, X. This command returns the constant Pi, 3. These three commands represent the world famous trigoniometrical functions sin , cos and tan. The input argument of these commands, X, is a number. These commands are the inverse functions of sin , cos and tan.
A dialog is a small pop-up window that provides some feedback or asks for some input. KTurtle has two commands for dialogs, namely: message and ask. The message command takes a string as input.
It shows a pop-up dialog containing the text from the string. It shows this string in a pop-up dialog similar to message , along with an input field. After the user has entered a number or a string into this, the result can be stored in a variable or passed as an argument to a command. For example:. If the user cancels the input dialog, or does not enter anything at all, the variable is empty. Moving the turtle. Note Using the commands go , gox , goy and center the turtle will not draw a line, no matter if the pen is up or down.
Where is the turtle? The turtle has a pen. Commands to control the canvas. Commands to clean up. The turtle is a sprite. Note The current version of KTurtle does not yet support the use of sprites other than the turtle. Can the turtle write?
Mathematical commands. Input and feedback through dialogs.